Author's Purpose Digital Board Game, Multiplayer
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In this Author's Purpose Game, students can compete against another student or computer. Students will read a small passage and decide whether it was meant to inform, persuade, or entertain.
In this Author's Purpose Game, students can compete against another student or computer. Students will read a small passage and decide whether it was meant to inform, persuade, or entertain.
Third-grade reading game for students who need to practice and reinforce Author's Purpose as well as reinforce their multiplication skills. Students will collect all the jewels in 15 minutes. If a bee stings the student, the student will need to answer a multiplication math fact. If a student collects a Jewell, he/she will need to answer the author's purpose for writing the passage. Persuade, Inform, Entertain, PIE
Third-Grade reading game reinforcing and reteaching prefixes and suffixes. Students try to collect as many jewels as possible. Get hit by the alien and answer a reading question.
Student will reinforce their knowledge of similies and metaphors.
3rd Grade Figurative Language Game. Students will identify sentences and figurative language as using similes, metaphors, personification, and hyperbole by shooting a cat through burning hoops.
3rd Grade Figurative Language Game. Students will identify personification, idioms, metaphors, similes, and alliteration while trying to dodge the Torpedo Tarpons and collect all the keys.
Based on "Who wants to be a millionaire" this game shows a reading passage with an option on what the main idea or supporting detail is. See if your students can win a million bucks.
3rd Grade Main Idea Game. Use lightning to strike a tree based on the Main Idea of a paragraph. Students will also learn supporting details. I use this as a reading group center.
In this reading game, students will jump a character as it runs through an obstacle course. If the student misses a jump, a text structure reading question will appear. If the student answers the question correctly he/she will be able to continue. The question is missed, the character loses a try. Three tries lost, ends the game. After every mile the speed increases. The goal is to run 10 miles without missing three questions. Structures asked about are: Sequence, Compare and Contrast, Problem/Solution, Cause/Effect, Description, Chronology/Timeline
In this game, students will read a sentence with missing words and then find the correct item that matches what belongs in the space. As students get better and move up levels, strange critters begin to chase after them. Options to play are, fact and opinion, context clues, drawing conclusions, and 1-4 syllable words.